![]() ![]() Creative Assembly’s FAQ notes that async compute support isn’t enabled for the 900 series or TITAN X cards, with a question mark against the GTX 1070 and GTX 1080. But perhaps the biggest one right now is on NVIDIA to implement async compute functionality, or find better performance gains from elsewhere. So there’s a few fixes that need to be implemented. And if you’re using one of the R7 200 series GPUs from AMD, trying to use DX12 can result in a crash on start-up. Fullscreen Windowed, otherwise known as borderless fullscreen, has a bit of a problem with the HD7800. There’s flickering in massive battles if you’re using an R9 Fury or R9 300 series card from AMD. It's the ultimate sandbox campaign, empowering you to build mighty empires across a single vast map. For instance, if you’re using a GTX 900 series GPU, you’ll get occasional shadow flickering whenever MSAA (multi-sample aliasing) is enabled. Encompassing the geography from both Total War: WARHAMMER I & II, Mortal Empires enables you to embark upon colossal new campaigns playing as any Legendary Lord from both games, including any introduced free content packs and any you own as DLC. That said, there are still plenty of bugs. ![]() This means that, while some earlier-gen cards are technically DX12 compatible, you’ll see more DX11-to-DX12 performance gains across a greater range of AMD cards, as they get the benefit of Async Compute and therefore parallelize tasks better. In readiness for DX12, AMD have been building Async Compute functionality into their GPUs for quite some time now, including the new RX480. ![]() Creative Assembly’s own FAQ notes that AMD users will get far more play out of DX12 than their NVIDIA cousins, at least as far as Warhammer is concerned. I haven’t been able to plug our reference R9 390X back in to confirm first-hand, but I’ve seen plenty of anecdotal reports that AMD users are enjoying around 10-15% improvement in DX12. ![]()
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